PROGRAM

09:00-10:00 Overview of EEG/BCI technology
Christoph Kapeller, g.tec medical engineering (AT)

10:00-11:00 Emotional Architecture: Adaptive and Inclusive EEG-Based Design Using Unity 3D and Unicorn BCI Core-8
Seung Yeul Ji, Hanyang University (KR) and Ju Hyun Lee, UNSW Sydney (AU)

11:00-12:00 Mind over the ghost: an endless runner game with self-paced motor imagery BCI
Antonio Esposito, Enza Galasso, Università di Napoli Federico II (IT)

12:00-13:00 Unicorn Hybrid Black and Gaming in Unity
Bernard Wong, g.tec medical engineering (AT)

13:00-14:00 Beyond the Textbook: Using BCI and Unity For Gamified Learning
Ioana Badiu, West University of Timisoara (RO)

14:00-15:00 Unity for BCI Spellers: Real-Time c-VEP Speller Development in MEDUSA©
Ana Martín Fernández, University of Valladolid (ES)

15:00-16:00 BCI training with virtual reality – bridging the gap to the real world
Tom Carlson, University College London (UK)

16:00-17:00 Synergy-based brain-computer interfaces in human-robot interaction
Ramana Kumar Vinjamuri, University of Maryland (US)

17:00-18:00 Developing using g.tec tools for biofeedback
Javi Rodriguez, g.tec medical engineering (ES)

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Christoph Kapeller

g.tec medical engineering

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Ramana Kumar Vinjamuri

University of Maryland

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Seung Yeul Ji

Hanyang University

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Antonio Esposito

Università di Napoli Federico II

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Enza Galasso

Università di Napoli Federico II

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Ana Martín Fernández

University of Valladolid

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Ioana Badiu

West University of Timisoara

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Tom Carlson

University College London

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Bernard wong

g.tec medical engineering

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Javi Rodriguez

g.tec medical engineering

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Ju Hyun Lee

University of New South Wales (UNSW)

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