PROGRAM
09:00-10:00 Overview of EEG/BCI technology
Christoph Kapeller, g.tec medical engineering (AT)
10:00-11:00 Emotional Architecture: Adaptive and Inclusive EEG-Based Design Using Unity 3D and Unicorn BCI Core-8
Seung Yeul Ji, Hanyang University (KR) and Ju Hyun Lee, UNSW Sydney (AU)
11:00-12:00 Mind over the ghost: an endless runner game with self-paced motor imagery BCI
Antonio Esposito, Enza Galasso, Università di Napoli Federico II (IT)
12:00-13:00 Unicorn Hybrid Black and Gaming in Unity
Bernard Wong, g.tec medical engineering (AT)
13:00-14:00 Beyond the Textbook: Using BCI and Unity For Gamified Learning
Ioana Badiu, West University of Timisoara (RO)
14:00-15:00 Unity for BCI Spellers: Real-Time c-VEP Speller Development in MEDUSA©
Ana Martín Fernández, University of Valladolid (ES)
15:00-16:00 BCI training with virtual reality – bridging the gap to the real world
Tom Carlson, University College London (UK)
16:00-17:00 Synergy-based brain-computer interfaces in human-robot interaction
Ramana Kumar Vinjamuri, University of Maryland (US)
17:00-18:00 Developing using g.tec tools for biofeedback
Javi Rodriguez, g.tec medical engineering (ES)
Christoph Kapeller
g.tec medical engineering
Ramana Kumar Vinjamuri
University of Maryland
Seung Yeul Ji
Hanyang University
Antonio Esposito
Università di Napoli Federico II
Enza Galasso
Università di Napoli Federico II
Ana Martín Fernández
University of Valladolid
Ioana Badiu
West University of Timisoara
Tom Carlson
University College London
Bernard wong
g.tec medical engineering
Javi Rodriguez
g.tec medical engineering
Ju Hyun Lee
University of New South Wales (UNSW)
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